| Vector2 |
position |
The position to highlight. |
| string |
text |
A text tag to draw alongside the point visualization. |
| Color |
textColor |
The color of the text. |
| float |
sizeOfMarkingCross |
The size of the marking cross. |
| float |
markingCrossLinesWidth |
The lines width for the marking cross lines. |
| float |
custom_zPos |
The z position of the XY-plane inside which the thing is drawn. The default value is "infinity", which falls back to DrawBasic2D.Default_zPos_forDrawing. |
| Color |
overwrite_markingCrossColor |
The color of the marking cross. If it is left at the default value the red(x), green(y) and blue(z) are used for the different cross axes. |
| float |
angleDegCC |
An optional rotation of the marking cross. In degrees and counterclockwisse (CC) measured from straight upward. |
| bool |
pointer_as_textAttachStyle |
This has only effect if the text parameter is used. The text can be written directly near beside the highlighted world position itself, or a pointer line offsets the text a little bit. |
| bool |
drawCoordsAsText |
Should the world position coordinate values be written onto each of the three (x, y and z) marking cross lines? |
| float |
durationInSec |
The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter. |
| bool |
hiddenByNearerObjects |
This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter. |