Draw XXL documentation


Draw Basics 2D.PointArray(...);

Draw many world space positions at once by supplying them in an array.

Green parameters are required. Yellow parameters are optional, but have to be supplied in order.


static void DrawBasics2D.PointArray(...);

Code snippet names: drawPointArray2D and drawPointArray2D_func.

Parameters:
Type Parameter Name Description
Vector2[] points An array of world space positions that should get marked in the scene.
Color color The color of the point markers.
float sizeOfMarkingCross The size of the marking crosses in world space units.
float markingCrossLinesWidth The width of the marking cross lines in world space units.
bool drawCoordsAsText Defines whether to draw the world space coordinate values of the points additionally as text.
float custom_zPos The z position of the XY-plane inside which the thing is drawn. The default value is "infinity", which falls back to DrawBasic2D.Default_zPos_forDrawing.
float durationInSec The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.
bool hiddenByNearerObjects This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.