| List |
points |
A list of world space positions that should get marked in the scene. |
| Color |
color |
The color of the point markers. |
| float |
sizeOfMarkingCross |
The size of the marking crosses in world space units. |
| float |
markingCrossLinesWidth |
The width of the marking cross lines in world space units. |
| bool |
drawCoordsAsText |
Defines whether to draw the world space coordinate values of the points additionally as text. |
| float |
custom_zPos |
The z position of the XY-plane inside which the thing is drawn. The default value is "infinity", which falls back to DrawBasic2D.Default_zPos_forDrawing. |
| float |
durationInSec |
The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter. |
| bool |
hiddenByNearerObjects |
This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter. |