| Vector3 |
position |
The position where the tag pointer points at. |
| string |
text |
|
| Color |
color |
|
| float |
linesWidth |
|
| float |
size_asTextOffsetDistance |
This scales the offset distance of the text from the tagged point, as well as the text size. If you want the text size to be independent from the offset distance you can use "textSizeScaleFactor". |
| Vector3 |
textOffsetDirection |
The pointer direction and the text direction changes according to DrawText.automaticTextOrientation. |
| float |
textSizeScaleFactor |
This scales the text size additionally to "size_asTextOffsetDistance", but leaves the pointer offset distance unchanged. |
| bool |
skipConeDrawing |
|
| float |
durationInSec |
The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter. |
| bool |
hiddenByNearerObjects |
This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter. |