Draw XXL documentation


Draw Engine Basics.BoolDisplayer2D(...);

Displays a traffic light like display for a bool state into the XY-2D-plane to visually signal the state of bool values from anywhere in the code.

Green parameters are required. Yellow parameters are optional, but have to be supplied in order.


static void DrawEngineBasics.BoolDisplayer2D(...);

Code snippet names: drawBoolDisplayer2D and drawBoolDisplayer2D_func.

Parameters:
Type Parameter Name Description
bool boolValueToDisplay
Vector2 position
string boolName
float size
float custom_zPos The z position of the XY-plane inside which the thing is drawn. The default value is "infinity", which falls back to DrawBasic2D.Default_zPos_forDrawing.
Color color_forTextAndFrame
Color overwriteColor_forTrue
Color overwriteColor_forFalse
float durationInSec The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.
bool hiddenByNearerObjects This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.