Draws a vector in local space and additionally visualizes each vector component (x, y, z). It can e.g. help to see at first sight how the vector is oriented in 3D space.
Green parameters are required. Yellow parameters are optional, but have to be supplied in order.
static void DrawEngineBasics.VectorTo_local(...);
Code snippet names: drawVectorToVisualizationLocal and drawVectorToVisualizationLocal_func.
Parameters:
Type
Parameter Name
Description
Transform
parentTransform_thatDefinesTheLocalSpace
Vector3
vector
In local space units.
Vector3
vectorEndPos
In local space units.
Color
color
float
lineWidth_inGlobalUnits
string
text
float
durationInSec
The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.
bool
hiddenByNearerObjects
This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.