Draws the y dimension of the world space unit grid as lines.
Green parameters are required. Yellow parameters are optional, but have to be supplied in order.
static void DrawEngineBasics.YGridLines(...);
Code snippet names: drawYGridLines_tr and drawYGridLines_tr_func.
Parameters:
Type
Parameter Name
Description
Transform
transformAroundWhichToDraw
float
coveredGridUnits_rel
float
lengthOfEachGridLine_rel
float
linesWidth_signFlipsPerp
"_signFlipsPerp" means: the sign (+ or -) of the parameter value flips the grow direction of the lines width between "inside" and "perpendicular". For positive values a growing lines width expands the lines inside the visualized grid dimension. For negative values it expands perpendicular to the visualized grid dimension.
The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.
bool
hiddenByNearerObjects
This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.
static void DrawEngineBasics.YGridLines(...);
Code snippet names: drawYGridLines_vec and drawYGridLines_vec_func.
Parameters:
Type
Parameter Name
Description
Vector3
positionAroundWhichToDraw
float
coveredGridUnits_rel
float
lengthOfEachGridLine_rel
float
linesWidth_signFlipsPerp
"_signFlipsPerp" means: the sign (+ or -) of the parameter value flips the grow direction of the lines width between "inside" and "perpendicular". For positive values a growing lines width expands the lines inside the visualized grid dimension. For negative values it expands perpendicular to the visualized grid dimension.
The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.
bool
hiddenByNearerObjects
This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.