Draw XXL documentation


Draw Engine Basics.YGridPlanes(...);

Draws the y dimension of the world space unit grid as planes.

Green parameters are required. Yellow parameters are optional, but have to be supplied in order.


static void DrawEngineBasics.YGridPlanes(...);

Code snippet names: drawYGridPlanes_tr and drawYGridPlanes_tr_func.

Parameters:
Type Parameter Name Description
Transform transformAroundWhichToDraw
float extentOfEachGridPlane_rel
float drawDensity
bool draw1000grid
bool draw100grid
bool draw10grid
bool draw1grid
bool draw0p1grid
bool draw0p01grid
bool draw0p001grid
float distanceBetweenRepeatingCoordsTexts_relToGridDistance
Color overwriteColor
float durationInSec The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.
bool hiddenByNearerObjects This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.


static void DrawEngineBasics.YGridPlanes(...);

Code snippet names: drawYGridPlanes_vec and drawYGridPlanes_vec_func.

Parameters:
Type Parameter Name Description
Vector3 positionAroundWhichToDraw
float extentOfEachGridPlane_rel
float drawDensity
bool draw1000grid
bool draw100grid
bool draw10grid
bool draw1grid
bool draw0p1grid
bool draw0p01grid
bool draw0p001grid
float distanceBetweenRepeatingCoordsTexts_relToGridDistance
Color overwriteColor
float durationInSec The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.
bool hiddenByNearerObjects This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.