Draw XXL documentation


Draw Logs.LogsOnScreen(...);

For drawing logs to the screen two steps are needed:


You can also deactivate the log message listener via DrawLogs.DeactivateLogMessageListenerForLogsOnScreen() at any time. Activating and deactivating the listener can e.g. be used to note only those log messages from a certain code block.
Only log messages from the main thread are displayed.

The camera which defines the screenspace can be appointed in several ways. One option is: Every function has an overload that is identical except that it takes a Camera as first parameter. Another more convenient option is: If no Camera is supplied then Draw XXL automatically searches for one according to the global DefaultScreenspaceWindowForDrawing setting (which can point to a Gameview camera or a Sceneview camera). Moreover there is the option to apoint a camera once to the global defaultCameraForDrawing field, which also has the effect that no camera has to be supplied as parameter to the actual draw functions.

Green parameters are required. Yellow parameters are optional, but have to be supplied in order.


static void DrawLogs.LogsOnScreen(...);

Code snippet names: drawLogsOnScreen and drawLogsOnScreen_func.

Parameters:
Type Parameter Name Description
bool drawNormalPrio
bool drawWarningPrio
bool drawErrorPrio This affects not only error messages, but also assertion and exception messages. (so all "red symbol" log types)
int maxNumberOfDisplayedLogMessages
float textSize_relToViewportHeight
Color textColor
bool stackTraceForNormalPrio
bool stackTraceForWarningPrio
bool stackTraceForErrorPrio This affects not only error messages, but also assertion and exception messages. (so all "red symbol" log types)
float durationInSec The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.


static void DrawLogs.LogsOnScreen(...);

Code snippet names: drawLogsOnScreen_cam and drawLogsOnScreen_cam_func.

Parameters:
Type Parameter Name Description
Camera cameraWhereToDraw This parameter is the only difference to the previous overload. It specifies the camera explicitly instead of relying on DefaultScreenspaceWindowForDrawing or defaultCameraForDrawing.
bool drawNormalPrio
bool drawWarningPrio
bool drawErrorPrio
int maxNumberOfDisplayedLogMessages
float textSize_relToViewportHeight
Color textColor
bool stackTraceForNormalPrio
bool stackTraceForWarningPrio
bool stackTraceForErrorPrio
float durationInSec