| Vector3 |
startPos |
The start position of the line that gets styled depending on the line lenght. |
| Vector3 |
endPos |
The end position of the line that gets styled depending on the line lenght. |
| float |
smallerThresholdDistance |
The line style changes depending on if the line is shorter or longer than this threshold. |
| float |
biggerThresholdDistance |
The line style changes depending on if the line is shorter or longer than this threshold. |
| string |
text |
|
| bool |
displayDistanceAlsoAsText |
|
| float |
lineWidth |
|
| bool |
exactlyThresholdLength_countsAsShorter |
|
| float |
endPlates_size |
The line can optinally have end position markers which are called "end plates" here. The styling of the end plates depends on the aforementioned "flattenThickRoundLineIntoAmplitudePlane" parameter. The size that is specified here is interpreted as relative to the line lenght or in absolute units according to the global end plates size interpretation setting. The global settings DrawBasics.disableEndPlates_atLineStart and DrawBasics.disableEndPlates_atLineEnd can be used to draw the plate only at one specific line end and leave the other end without plate. |
| LineStyle |
overwriteStyle_forNear |
|
| LineStyle |
overwriteStyle_forMiddle |
|
| LineStyle |
overwriteStyle_forFar |
|
| Color |
overwriteColor_forNear |
|
| Color |
overwriteColor_forMiddle |
|
| Color |
overwriteColor_forFar |
|
| Vector3 |
customAmplitudeAndTextDir |
The default behaviour is that a global setting takes care of this, but for custom cases it can be explicitly set by this parameter. |
| float |
enlargeSmallTextToThisMinTextSize |
This only has effect if the "text" parameter is used. The normal behaviour of text is that it scales with the line lenght. Though depending on the situation the line may get very small, up until the text is not readable anymore. This parameter sets a limit for the minimum text size. The text carrying line may get shorter and shorter but the text can stay visible. |
| float |
durationInSec |
The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter. |
| bool |
hiddenByNearerObjects |
This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter. |