Draw XXL documentation


Draw Screenspace.MovingArrowsRay(...);

Draw a ray that is styled as moving arrows. A similar effect can also be achieved by using Ray() with a LineStyle of "arrows", but here are more parameters to style the arrows.

The camera which defines the screenspace can be appointed in several ways. One option is: Every function has an overload that is identical except that it takes a Camera as first parameter. Another more convenient option is: If no Camera is supplied then Draw XXL automatically searches for one according to the global DefaultScreenspaceWindowForDrawing setting (which can point to a Gameview camera or a Sceneview camera). Moreover there is the option to apoint a camera once to the global defaultCameraForDrawing field, which also has the effect that no camera has to be supplied as parameter to the actual draw functions.

Green parameters are required. Yellow parameters are optional, but have to be supplied in order.


static void DrawScreenspace.MovingArrowsRay(...);

Code snippet names: drawScreenMovingArrowsRay and drawScreenMovingArrowsRay_func.

Parameters:
Type Parameter Name Description
Vector2 start
Vector2 direction
Color color
float lineWidth_relToViewportHeight
float distanceBetweenArrows_relToViewportHeight
float lengthOfArrows_relToViewportHeight
string text
float animationSpeed
bool backwardAnimationFlipsArrowDirection
bool interpretDirectionAsUnwarped Unwarped: as if the screens aspect ratio would be one (while "screen height" defines 1 unit)
float endPlatesSize_relToViewportHeight
float durationInSec The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.


static void DrawScreenspace.MovingArrowsRay(...);

Code snippet names: drawScreenMovingArrowsRay_cam and drawScreenMovingArrowsRay_cam_func.

Parameters:
Type Parameter Name Description
Camera targetCamera This parameter is the only difference to the previous overload. It specifies the camera explicitly instead of relying on DefaultScreenspaceWindowForDrawing or defaultCameraForDrawing.
Vector2 start
Vector2 direction
Color color
float lineWidth_relToViewportHeight
float distanceBetweenArrows_relToViewportHeight
float lengthOfArrows_relToViewportHeight
string text
float animationSpeed
bool backwardAnimationFlipsArrowDirection
bool interpretDirectionAsUnwarped
float endPlatesSize_relToViewportHeight
float durationInSec