| string |
text |
The text that gets drawn. You can supply text with markup tags. |
| Vector2 |
position |
|
| Color |
color |
|
| float |
size |
This defines the worldspace width per letter. |
| Vector2 |
textDirection |
|
| TextAnchorDXXL |
textAnchor |
|
| float |
custom_zPos |
The z position of the XY-plane inside which the thing is drawn. The default value is "infinity", which falls back to DrawBasic2D.Default_zPos_forDrawing. |
| LineStyle |
enclosingBoxLineStyle |
|
| float |
enclosingBox_lineWidth_relToTextSize |
|
| float |
enclosingBox_paddingSize_relToTextSize |
|
| float |
forceTextBlockEnlargementToThisMinWidth |
This overwrites "size" if another value than the default value of 0 is used. |
| float |
forceRestrictTextBlockSizeToThisMaxTextWidth |
This overwrites "size" if another value than the default value of 0 is used. |
| float |
autoLineBreakWidth |
An optional width after which the text should break into the next line. |
| bool |
autoFlipToPreventMirrorInverted |
When looking backward onto the text (that is: looking towards negative z direction, e.g. via Scene View camera) then the text appears mirror inverted and is not readable anymore. This bool will automatically flip the text direction so it stays readable. |
| float |
durationInSec |
The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter. |
| bool |
hiddenByNearerObjects |
This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter. |