Draw XXL documentation


Draw Text.WriteArray2D(...);

Draw a C# array as text table into the XY-2D-plane. Seven different datatypes as array content are available: bool, int, float, string, Vector2, Vector3 and Vector4.

Green parameters are required. Yellow parameters are optional, but have to be supplied in order.


static void DrawText.WriteArray2D(...);

Code snippet names: drawArrayOfBool_in2D and drawArrayOfBool_in2D_func.

Parameters:
Type Parameter Name Description
bool[] boolArray
Vector2 position
Color color
string title
float textSize "textSize" defines the text size, specifically the width per letter. The overall size of the drawn table depends on the collection count, or can be forced with "forceHeightOfWholeTableBox", in which case this "textSize" parameter is ignored.
float forceHeightOfWholeTableBox This overwrites "textSize" if another value than the default value of 0 is used.
float custom_zPos The z position of the XY-plane inside which the thing is drawn. The default value is "infinity", which falls back to DrawBasic2D.Default_zPos_forDrawing.
bool position_isTopLeft_notLowLeft Defines whether the position parameter anchors the top-left position of the table or the low-left position of the table.
float durationInSec The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.
bool hiddenByNearerObjects This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.


static void DrawText.WriteArray2D(...);

Code snippet names: drawArrayOfInt_in2D and drawArrayOfInt_in2D_func.

Parameters:
Type Parameter Name Description
int[] intArray
Vector2 position
Color color
string title
float textSize "textSize" defines the text size, specifically the width per letter. The overall size of the drawn table depends on the collection count, or can be forced with "forceHeightOfWholeTableBox", in which case this "textSize" parameter is ignored.
float forceHeightOfWholeTableBox This overwrites "textSize" if another value than the default value of 0 is used.
float custom_zPos The z position of the XY-plane inside which the thing is drawn. The default value is "infinity", which falls back to DrawBasic2D.Default_zPos_forDrawing.
bool position_isTopLeft_notLowLeft Defines whether the position parameter anchors the top-left position of the table or the low-left position of the table.
float durationInSec The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.
bool hiddenByNearerObjects This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.


static void DrawText.WriteArray2D(...);

Code snippet names: drawArrayOfFloat_in2D and drawArrayOfFloat_in2D_func.

Parameters:
Type Parameter Name Description
float[] floatArray
Vector2 position
Color color
string title
float textSize "textSize" defines the text size, specifically the width per letter. The overall size of the drawn table depends on the collection count, or can be forced with "forceHeightOfWholeTableBox", in which case this "textSize" parameter is ignored.
float forceHeightOfWholeTableBox This overwrites "textSize" if another value than the default value of 0 is used.
float custom_zPos The z position of the XY-plane inside which the thing is drawn. The default value is "infinity", which falls back to DrawBasic2D.Default_zPos_forDrawing.
bool position_isTopLeft_notLowLeft Defines whether the position parameter anchors the top-left position of the table or the low-left position of the table.
float durationInSec The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.
bool hiddenByNearerObjects This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.


static void DrawText.WriteArray2D(...);

Code snippet names: drawArrayOfString_in2D and drawArrayOfString_in2D_func.

Parameters:
Type Parameter Name Description
string[] stringArray
Vector2 position
Color color
string title
float textSize "textSize" defines the text size, specifically the width per letter. The overall size of the drawn table depends on the collection count, or can be forced with "forceHeightOfWholeTableBox", in which case this "textSize" parameter is ignored.
float forceHeightOfWholeTableBox This overwrites "textSize" if another value than the default value of 0 is used.
float custom_zPos The z position of the XY-plane inside which the thing is drawn. The default value is "infinity", which falls back to DrawBasic2D.Default_zPos_forDrawing.
bool position_isTopLeft_notLowLeft Defines whether the position parameter anchors the top-left position of the table or the low-left position of the table.
float durationInSec The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.
bool hiddenByNearerObjects This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.


static void DrawText.WriteArray2D(...);

Code snippet names: drawArrayOfVector2_in2D and drawArrayOfVector2_in2D_func.

Parameters:
Type Parameter Name Description
Vector2[] vector2Array
Vector2 position
Color color
string title
float textSize "textSize" defines the text size, specifically the width per letter. The overall size of the drawn table depends on the collection count, or can be forced with "forceHeightOfWholeTableBox", in which case this "textSize" parameter is ignored.
float forceHeightOfWholeTableBox This overwrites "textSize" if another value than the default value of 0 is used.
float custom_zPos The z position of the XY-plane inside which the thing is drawn. The default value is "infinity", which falls back to DrawBasic2D.Default_zPos_forDrawing.
bool position_isTopLeft_notLowLeft Defines whether the position parameter anchors the top-left position of the table or the low-left position of the table.
float durationInSec The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.
bool hiddenByNearerObjects This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.


static void DrawText.WriteArray2D(...);

Code snippet names: drawArrayOfVector3_in2D and drawArrayOfVector3_in2D_func.

Parameters:
Type Parameter Name Description
Vector3[] vector3Array
Vector2 position
Color color
string title
float textSize "textSize" defines the text size, specifically the width per letter. The overall size of the drawn table depends on the collection count, or can be forced with "forceHeightOfWholeTableBox", in which case this "textSize" parameter is ignored.
float forceHeightOfWholeTableBox This overwrites "textSize" if another value than the default value of 0 is used.
float custom_zPos The z position of the XY-plane inside which the thing is drawn. The default value is "infinity", which falls back to DrawBasic2D.Default_zPos_forDrawing.
bool position_isTopLeft_notLowLeft Defines whether the position parameter anchors the top-left position of the table or the low-left position of the table.
float durationInSec The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.
bool hiddenByNearerObjects This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.


static void DrawText.WriteArray2D(...);

Code snippet names: drawArrayOfVector4_in2D and drawArrayOfVector4_in2D_func.

Parameters:
Type Parameter Name Description
Vector4[] vector4Array
Vector2 position
Color color
string title
float textSize "textSize" defines the text size, specifically the width per letter. The overall size of the drawn table depends on the collection count, or can be forced with "forceHeightOfWholeTableBox", in which case this "textSize" parameter is ignored.
float forceHeightOfWholeTableBox This overwrites "textSize" if another value than the default value of 0 is used.
float custom_zPos The z position of the XY-plane inside which the thing is drawn. The default value is "infinity", which falls back to DrawBasic2D.Default_zPos_forDrawing.
bool position_isTopLeft_notLowLeft Defines whether the position parameter anchors the top-left position of the table or the low-left position of the table.
float durationInSec The duration in seconds how long the drawn thing stays visible. The default value of 0 means that it stays only during the current Update frame. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.
bool hiddenByNearerObjects This specifies if the drawn thing will get hidden if other geometry is in front of it or if it shines through. It is the same as the depthTest parameter of Unitys Debug.DrawLine(). Not all drawing methods support toggling this in the same way. For some methods the lines are fully hidden, for others the hidden lines shimmer through. Instead of using this parameter you can also overwrite him with a global setting so you don't always have to supply all other preceding function parameters till you reach this late parameter.